D1600 Effects Detail

What kinds of effects are available in the D1600?

Reverbs

1: RV1: Reverb Hall

* Parameters marked by an "*" in front of the screen parameter name can be controlled by an external device such as an expression pedal. 

These algorithms can be selected for an insert effect if "2in2outx2" is selected for "SelectEffType". They can also be selected for a master effect or a final effect.

When these effects are used as an insert effect or final effect, they are stereo-in/stereo-out. However when these effects are used as a master effect, they are mono-in/stereo out.

 

Reverb RV1 – RV7

Category: Reverb-type effects

 

1: RV1: Reverb Hall

This hall-type reverb simulates the reverberation of mid-size concert halls or ensemble halls.

 

2: RV2: Smooth Hall

This hall-type reverb simulates the reverberation of larger

halls and stadiums, and creates a smooth release.

 

3: RV3: Reverb Wet Plate

This plate reverb simulates warm (dense) reverberation.

 

4: RV4: Reverb Dry Plate

This plate reverb simulates dry (light) reverberation.

 

5: RV5: Reverb Room

This room-type reverb emphasizes the early reflections that make the sound tighter. Changing the balance between the early reflections and reverb sound allows you to simulate nuances, such as the type of walls of a room.

 

6: RV6: Bright Room

This room-type reverb emphasizes the early reflections that make the sound brighter.

 

7: RV7: Early Reflection

This effect is only the early reflection part of a reverberation sound, and adds presence to the sound. You can select one of the four decay curves.

 

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Category: Delay-type effects

 

8: DL1: L/C/R Delay

This multitap delay outputs three Tap signals to the left, right, and center respectively. You can also adjust the left and right spread of the delay sound.

 

10: DL3: St.Multitap Delay (Stereo Multitap Delay)

The left and right Multitap Delays have two taps respectively. Changing the routing of feedback and tap output allows you to create various patterns of complex effect sounds.

 

11: DL4: St.Modulation Delay

(Stereo Modulation Delay)

This stereo delay uses an LFO to sweep the delay time. The pitch also varies. You will obtain a delay sound with swell and shimmering.

 

12: DL5: St.Dynamic Delay (Stereo Dynamic Delay)

This stereo delay controls the level of delay according to the input signal level. You can use this as a ducking delay that applies delay to the sound only when you input signals at a

high velocity or only when the volume level is low.

 

13: DL6: St.Auto Panning Delay

(Stereo Auto Panning Delay)

This stereo delay effect pans the delay sound left and right using the LFO.

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Category: Modulation-type effects

14: MO1: St.Chorus (Stereo Chorus)

This effect adds thickness and warmth to the sound by modulating the delay time of the input signal. A two-band equalizer can be used to adjust the tone of the effect sound. You can control the spaciousness of the sound by offsetting the phase of the left and right LFOs from each other.

 

15: MO2: St.Flanger (Stereo Flanger)

This effect gives a significant swell and movement of pitch to the sound. It is more effective when applied to a sound with a lot of harmonics. This is a stereo flanger. You can add spread

to the sound by offsetting the phase of the left and right LFOs from each other.

 

16: MO3: St.Phaser (Stereo Phaser)

This effect creates a swell by shifting the phase. It is very effective on electric piano sounds. This is a stereo effect, and you can control the spaciousness of the sound by offsetting the

phase of the left and right LFOs from each other.

 

17: MO4: St.Vibrato (Stereo Vibrato)

This effect causes the pitch of the input signal to shimmer. You can use an expression pedal etc. to gradually increase or decrease the shimmering speed.

 

18: MO5: St.Tremolo (Stereo Tremolo)

This effect modulates the volume level of the input signal. The effect is stereo, and offsetting the LFO of the left and right phases from each other produces a tremolo effect between left

and right.

 

19: MO6: St.Auto Pan (Stereo Auto Pan)

This Auto Pan effect pans sound between left and right. It is stereo, and shifting the left and right LFO phases from each other will simulate the sound of the left and right channels

crossing over each other by turns, or chasing each other.

 

20: MO7: Ensemble

This Ensemble effect has three chorus blocks that use LFO to create subtle shimmering, and gives three dimensional depth and spread to the sound, because the signal is output from the

left, right, and center.

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Category: Dynamics-type effects

21: DY1: St.Compressor (Stereo Compressor)

This effect compresses the input signal to regulate the level and give a "punchy" effect. It is useful for guitar, piano, and drum sounds. This is a stereo compressor. You can link left

and right channels, or use each channel separately.

 

22: DY2: St.Limiter (Stereo Limiter)

The Limiter regulates the input signal level. It is similar to the Compressor, except that the Limiter compresses only signals that exceed the specified level to lower unnecessary peak signals.

The Limiter applies a peaking-type EQ to the trigger signal (which controls the degree of the Limiter effect), allowing you to set any band width to be covered. This effect is a stereo

limiter. You can link left and right channels, or use each channel individually.

 

3: DY3: Multiband Limiter

This effect applies the Limiter to the low range, mid range, and high range of the input signal. You can control dynamics for each range to adjust the sound pressure of the low range,

mid range, and high range in a different way from the EQ.

 

24: DY4: St.Gate (Stereo Gate)

This effect mutes the input signal if its level is lower than the specified level. It also reverses the on and off operation of the gate, and uses Note On and Off messages to turn the gate on

and off.

 

25: DY5: St.Exciter/Enhancer

(Stereo Exciter/Enhancer)

This effect is a combination of the Exciter, which adds a punch to the sound and the Enhancer, which adds spread and presence.

 

26: DY6: St.Decimator (Stereo Decimator)

This effect creates a rough sound like a cheap sampler by lowering the sampling frequency and data bit length. You can also simulate noise unique to a sampler (aliasing).

 

27: DY7: St.Parametric 4band EQ

(Stereo Parametric 4band EQ)

This is a stereo 4-band parametric equalizer. You can select peaking type or shelving type for Band 1 and 4.

 

29: SE2: Doppler

This effect simulates the "Doppler effect" of a moving sound with a changing pitch, similar to the siren of an passing ambulance. Mixing the effect sound with the dry sound will create a unique chorus effect.

 

30: SE3: St.Analog Record

(Stereo Analog Record)

This effect simulates the noise caused by scratches and dust on analog records. It also reproduces some of the modulation caused by a warped turntable.

 

31: SE4: Talking Modulator

This effect gives the input signal a character similar to a human voice. It can create the impression of a talking guitar or synthesizer.

 

37: LS6: Rotary Speaker

This effect simulates a rotary speaker, and obtains a more realistic sound by simulating the rotor in the low range and the horn in the high range separately. The effect also simulates the stereo microphone settings.

 

38: LS7: Center Canceller

When a stereo music source is input to this effect, parts that are panned to the center (such as vocals and lead guitar) will be erased. In addition, you can control the pitch.

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Guitar Multi-Effects

Effects GT1–VO2 are multi-effects for guitar/bass/vocal, and contain three to five effects connected in series.

Example

Algorithm number: Category number: Algorithm name

[Name of effect in the chain]

 

39: GT1: Guitar Multi1

[Dist, NR, Cho/Fl, S.Dly]

The chain structure of each multi-effect is shown below.

For an explanation of the parameters of each effect in the chain, refer to "Effects within multi-effect programs GT1–VO2, and their parameters" on the following page.

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Category: Guitar multi

 

39: GT1: Guitar Multi1

[Dist, NR, Cho/Fl, S.Dly]

 

40: GT2: Guitar Multi2

[Wah, Dist, NR, Delay]

 

41: GT3: Guitar Multi3

[Dist, NR, AmpSim, CabRes, Delay]

 

42: GT4: Guitar Multi4

[Comp, P4EQ, AmpSim, Cho/Fl, S.Dly]

 

43: GT5: Guitar Multi5

[Wah, Comp, P4EQ, Cho/Fl, S.Dly]

 

44: GT6: Guitar Multi6

[Comp, P4EQ, Pitch, Delay]

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Category: Guitar amp simulator

45: AS1: Amp Simulator1

[NR, AmpSim, CabRes, Cho/Fl, S.Dly]

 

46: AS2: Amp Simulator2

[NR, AmpSim, CabRes, Treml, Delay]

 

47: AS3: Amp Simulator3

[NR, AmpSim, CabRes, Phaser, Delay]

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Category: Pre-amp simulator

48: PA1: Pre Amp Simulator

[Dist, NR, Tone, AmpSim]

EB1 – EB3

Category: Bass multi

 

49: EB1: Bass Multi1

[Comp, Exctr, P4EQ, Cho/Fl, S.Dly]

 

50: EB2: Bass Multi2

[Dist, NR, Filter, Delay]

 

51: EB3: Bass Multi3

[Comp, P4EQ, Gate]

MS1

Category: Mic multi

 

52: MS1: Mic Multi

[CabRes, MicSim, Comp]

VO1 – VO2

Category: Vocal multi

 

53: VO1: Vocal Multi1

[Comp, Exctr, Pitch, S.Dly]

 

54: VO2: Vocal Multi2

[NR, DeEss, P4EQ, Cho/Fl, S.Dly]

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Effects within multi-effect programs

Here are explanations of the parameters of each effect in the multi-effect chains listed above.

Dist (Distortion)

This effect distorts the input sound

NR (Noise Reduction)

This effect suppresses noise.

Comp (Compressor/Limiter)

P4EQ (Parametric 4band EQ)

Exctr (Exciter)

Wah

This produces a wah effect. It can be controlled using an expression pedal.

 

AmpSim (AmpSimulator)

This effect simulates the acoustical characteristics of a guitar amp. Even if you are recording your instrument via a direct-box, you can produce a realistic sound as though a guitar amp

were actually being used.

 

CabRes (CabinetResonator)

This effect simulates the acoustical characteristics and cabinet resonances of a guitar amp speaker cabinet. The "AmpSimulator" is ideal for direct recording.

 

Tone

This effect simulates the tone control section of a guitar amp. It allows you to adjust the character of the vacuum tubes.

 

Gate

DeEss (Deesser)

This effect attenuates unwanted sibilants in a vocal signal.

 

Cho/Fl (Chorus/Flanger)

This effect gives a sense of pitch movement and depth to the sound. Adjusting the delay time will change the effect significantly.

 

MicSim (Mic Simulator)

Mic Simulator is an effect that converts sounds recorded on a conventional dynamic mic so that they appear to have been recorded on an expensive condenser mic, a special studio mic, or a vintage mic.

 

55: MM1: P4EQ – Exciter

[P4EQ Excit1]

The chain structure of each multi-effect is shown below. For an explanation of the parameters of each effect in the chain, refer to "Effects within multi-effect programs MM1–MM33, and their parameters" beginning on the following page.

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55: MM1: P4EQ – Exciter

[P4EQ, Excit1]

 

56: MM2: P4EQ – Wah

[P4EQ, Wah]

 

57: MM3: P4EQ – Cho/Flng

[P4EQ, ChFl1]

 

58: MM4: P4EQ – Phaser

[P4EQ, Phaser]

 

59: MM5: P4EQ – Mt.Delay

[P4EQ, Mt.Dly]

 

60: MM6: Comp – Wah

[Comp2, Wah]

 

61: MM7: Comp – AmpSim

[Comp2, AmpSim]

 

62: MM8: Comp – OD/HiG

[Comp1, ODHiG]

 

63: MM9: Comp – P4EQ

[Comp1, P4EQ]

 

64: MM10: Comp – Cho/Flng

[Comp2, ChFl1]

 

65: MM11: Comp – Phaser

[Comp2, Phaser]

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66: MM12: Comp – Mt.Delay

[Comp2, Mt.Dly]

 

67: MM13: Exciter – Comp

[Excit2, Comp1]

 

68: MM14: Exciter – Limiter

[Excit2, Lmtr]

 

69: MM15: Exciter – Cho/Flng

[Excit2, ChFl1]

 

70: MM16: Exciter – Phaser

[Excit2, Phaser]

 

71: MM17: Exciter – Mt.Delay

[Excit2, Mt.Dly]

 

72: MM18: Limiter – P4EQ

[Lmtr, P4EQ]

 

73: MM19: Limiter – Cho/Flng

[Lmtr, ChFl2]

 

74: MM20: Limiter – Phaser

[Lmtr, Phaser]

 

75: MM21: Limiter – Mt.Delay

[Lmtr, Mt.Dly]

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76: MM22: OD/HiG – Cho/Flng

[ODHiG, ChFl1]

 

77: MM23: OD/HiG – Phaser

[ODHiG, Phaser]

 

78: MM24: OD/HiG – Mt.Delay

[ODHiG, Mt.Dly]

 

79: MM25: OD/HiG – AmpSim

[ODHiG, AmpSim]

 

80: MM26: Wah – AmpSim

[Wah, AmpSim]

 

81: MM27: Decimator – AmpSim

[Decim, AmpSim]

 

82: MM28: Decimator – Comp

[Decim, Comp1]

 

83: MM29: Cho/Flng – Mt.Delay

[ChFl2, Mt.Dly]

 

84: MM30: Phaser – Cho/Flng

[Phaser, ChFl2]

 

85: MM31: AmpSim – Tremolo

[AmpSim, Trml]

 

86: MM32: Reverb – Gate

[Reverb, Gate]

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87: MM33: MicSim – Limiter

[MicSim, Lmtr]

 

These algorithms can be selected as an insert effect if "1in1outx8" is selected for "SelectEffType." Different insert effects can be used on each of eight channels/tracks.

 

Effects MN1–MN11 are monaural type effects.

"1in1outx8" effects cannot be controlled by an expression pedal etc.

 

88: MN1: OverDrive/HighGain

The parameters are the same as for ODHIG.

 

89: MN2: Compressor2

The parameters are the same as for Comp2.

 

90: MN3: Limiter

The parameters are the same as for Limitr.

 

91: MN4: Gate

 

92: MN5: Exciter2

The parameters are the same as for Excit2.

 

93: MN6: Parametric 4band EQ

 

94: MN7: Amp Simulator

 

95: MN8: Multitap Delay

The parameters are the same as for Mt.Dly.

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96: MN9: Chorus/Flanger2

The parameters are the same as for ChFl2.

 

97: MN10: Phaser

The parameters are the same as for Phaser.

 

98: MN11: Expander

This effect makes the sound tighter and improves the dynamic range and S/N ratio by compressing signals that are below a specified level.

 

Cntrl (Control)

Select the parameter that will be controlled by an expression pedal or an external MIDI controller, and specify the range of parameter values for control.

 

Using a pedal to control wah

1.  As explained in "Controlling an effect from an external

device", make settings for "Device" etc. and select

an effect program that provides a wah.

2.  Press the "(EffectIcon)" button for "Cntrl," and set

"Param" to "Wah." 

3.  Press the "(EffectIcon)" button for "Wah," and set "Mode"

to "Pedal.

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