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What is MPEG |
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MPEG is an acronym for Moving Picture Experts Group, which commonly refers to the international standard for digital video and audio compression. The official name of the MPEG-1 standard is: “Coding of Moving Pictures and Associated Audio for Digital Storage Media at up to about 1.5 Megabits per second.” It is sometimes referred to by its ISO/IEC project number, 11172 parts 1 through 5. However, this video standard is usually just called “MPEG”. Just as Norton Utilities is a collection of tools for maintaining computer hard drives (and more), MPEG is a collection of tools for compressing audio and video. An important note about MPEG is that it does not specify how to perform compression. It does, however, describe a set of minimum requirements, which the MPEG decoder must live up to. (An MPEG decoder is the device, which plays back the compressed audio and video.) In particular, it defines a fictitious MPEG decoder, that incorporates the minimum requirements which determine whether something is MPEG or not.
There has been a lot of confusion in the media about the differences between MPEG-1 and MPEG-2. Contrary to what many people think, MPEG-1 and MPEG-2 are not competitors to one another, and MPEG-2 is not an improved version of MPEG-1. MPEG-1 was in fact designed specifically for delivering video from a single speed CD-ROM drive. *(PXR4 Recording format-16 bit MPEG 1 Audio Layer2 compressed, 32kHz)
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MPEG Audio Codec Family ("Layer 1, 2, 3")
The encoder analyzes the spectral components of the audio signal by calculating a filterbank or transform and applies a psycho-acoustic model to estimate the just noticeable noise-level. In its quantization and coding stage, the encoder tries to allocate the available number of data bits in a way to meet both the bitrate and masking requirements. The decoder is much less complex. Its only task is to synthesize an audio signal out of the coded spectral components. All Layers use the same analysis filterbank (polyphase with 32 subbands). Layer-3 adds a MDCT transform to increase the frequency resolution.
All
Layers have a similar sensitivity to biterrors. They use a bitstream
structure that contains parts that are more sensitive to biterrors
("header", "bit allocation", "scalefactors",
"side information") and parts that are less sensitive
("data of spectral components"). All
Layers support the insertion of program-associated information
("ancillary data") into their audio data bitstream. All
Layers may use 32, 44.1 or 48 kHz sampling frequency. All Layers are allowed to work with similar bitrates:
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